The game that started it all. When I chose to pursue Psyche for my senior project, it came with the commitment to design and produce an app for NASA. My design teammate Veronica, five computer science majors, a project manager, and I made up one team. In a competition of eight other teams, we were tasked to create a mobile game that will excite and engage the user. Our solution to this task was Psyche Quest. We were inspired by classic arcade games to give the player a nostalgic feeling, but also keep it modern enough that a younger generation can relate. At the end of the year, our teams presented our solutions to the NASA representatives and my team and another tied for finalists! The app will be available on the app store in the following year.